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The Sentients


A radial universe, the Entire is comprised of five primacies—the monumental lobes of the universe. In length, the primacies are on a galactic scale; in breadth, only several thousand miles wide. A primacy has no absolute length, degrading at times into the Empty Lands where geography is distorted in space-time. Branching from one side of each primacy are the smaller minorals. Narrow and deserted valleys, the minorals are like root hairs on a giant tuber. At the tips of some minorals scholars attempt to observe other universes, for the Entire by its cosmography tends to burrow into the multiverse. Smaller still than a minoral are the nascences. These small canyons grow out of the sides of the minorals but are unstable and shunned.

The storm walls enclose the primacy, the minoral and the nascence. These turbulent arms of the Entire appear as dark and stationary tidal waves. Each primacy has a great river along one wall. In all primacies, it is called the River Nigh. The core of the radial universe is the Sea of Arising, wellspring of the River Nigh. Above it hovers the floating city of the Tarig and the Magisterium, called the Ascendancy.

A Song for Bright of the Sky - Composed and played by John Anealio

Titus Quinn Star pilot, outcast, father and widower. Sent to the Entire to win back his family, only to discover that he has a long history in the Entire—a history he has, for good reason, forgotten.
Anzi The young Chalin woman assigned to teach Quinn all that he’s forgotten. Niece of a powerful master of a sway, warrior-trained and erstwhile scholar of the Rose, it is her fatal error that brings Titus Quinn face to face with Lord Hadenth and Titus Quinn’s own demons.
Sydney Alias Sen Ni, Titus Quinn’s daughter in thrall to the great psi-enabled Inyx. She first despises, then grows to love these beasts who live to be ridden, who live to run, and who are the only Entirean sentients who do not bend the knee to the Tarig.
Mo Ti The giant Chalin eunuch who befriends Sydney and, as her protector, provides her the first intimations of her larger destiny in the Entire.
Akay-Wat The four-footed, fanatically truthful Hirrin rider of the Inyx who longs to serve Sydney and even more, be her friend. Timid by nature, she is tested when Sydney and Mo Ti rebel against the Inyx and ask the riders to stand with them.
Yulin Master of the Chalin Sway, spurred by his oldest and most favored wife, Suzong, he is the first to offer Titus Quinn refuge in the Entire—against all his political judgment, and with consequences that will topple a dynasty.
Cixi High prefect of the vast bureaucracy ruling the Entire on behalf of the Tarig: the Magisterium, a meritocracy derived from ancient Earth’s China. Cixi commands the fathomless layers of privilege and power but hides her heart from all.
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Hadenth Foremost Tarig enemy of Titus Quinn, this high lord pursues a demented compulsion to find and punish Quinn for past misdeeds. He is joined by the Lady Chiron, a Tarig female who gave Quinn an unprecedented intimacy, and in turn obtained the same of him.
Ghoris Navitar of the River Nigh, half-mad and deformed as pilots must be who navigate the space-time stream of the river, she sees all possible futures, and makes a fateful choice when she reveals one of them.
Johanna Titus Quinn’s wife. Sadly, dead—though that does not stop her from manipulating events from the great fortress at the end of the Entire: Ahnenhoon.
Su Bei An obsessed scholar, devoted to identifying the complete cosmography of the Rose, he will use his knowledge of the multiverse to further Titus Quinn’s aims – and his own.
Cho Lowly steward of the Magisterium who—alone of all the legates and princes—uncovers Titus Quinn’s identity, and leads him to the heart of the Ascendancy’s secrets.
Caitlin Titus Quinn’s sister in law, held hostage by the Earth corporation that aims to ensure Quinn’s compliance in the Entire, she must save her children from corporate threats, and keep the home fires burning for Quinn, rooting for him to find his family… and praying that he doesn’t.
Helice Maki A young corporate prodigy, she wants to mend Earth's contemptible culture of handouts and dependency. Her scorn for the average person and her vision of a new humanity are given new life by the discovery of the universe next door.
Small Girl A Tarig child whose fateful request for a simple toy will let loose all hell.
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The Sways The home kingdoms of the sentients of the Entire. Scattered throughout the five primacies, the sways have distinct cultural flavors while retaining the unifying traditions of the Entire such as the Three Vows, worship of the Miserable God, advancement through the meritocracy, service in the Long War, and a shared history of the Entire.
The Ascendancy The floating city of the Tarig. Suspended thirty thousand feet over the Sea of Arising, the Ascendancy is the preferred habitat of the Tarig. The upper side of the city is a formal imperial city with great plazas, canals, bridges, spires of unguessed at purpose and the mansions, great and minor, of the ruling Tarig and their Tarig cousins. In the lower stories are the five levels of the Magisterium.
The Magisterium The palatial nerve center of the mandarin-like civil service. The five levels of the Magisterium house the multitude of clerks, factors and stewards up to the hundreds of legates, dozens of consuls and the one high prefect. Their habitation is a labyrinthine maze of offices and great halls, with the outer rim of offices overlooking the sea and the budding arms of the five primacies.
The Rose What those in the Entire call our universe, because of the existence on one backwater planet of a spectacular flower. There are no flowers in the Entire.
Ahnenhoon The reach of the Arm of Heaven Primacy. Guarded over by a sprawling and ancient Repel (fortress), this reach is where the Paion break through to fight the armies of the Entire. The Long War has been fought for five thousand years. With war dirigibles, guns and artillery, the two sides by mutual understanding fight with limited weaponry. The Entire is fragile. The Tarig would not jeopardize their creation, nor would the Paion wish to inherit a decimated land.
Rim City A city a billion miles long and a block wide, surrounding the Sea of Arising at the center of the Entire. Access is by navitar vessel, which can take people instantly to points along the shore. A thoroughfare called the Way runs in a complete loop through the city. Because the city is on the shore of the sea, all five Rivers Nigh converge there. The Ascendancy hovers high above.
The Undercity Beneath Rim City lies a murky warren of burrows sacred to The Society of the Red Throne. Portals cast a constant gloaming light from the sea lying beyond. The undercity is also a hangout of morts and other society cast-offs.

The Tarig The stage five civilization sentients who engineered the Entire and rule over its citizens with unquestioned, though restrained, power. So long as a few high laws are observed, the Tarig indulge independent governance and choice. As such they are worshipped by the naive and held in awe by most others, even those who despise them. Tall and bronze-skinned, they are ferocious predators yoked to the role of benevolent gods.
Chalin Copied from ancient Earth, the Chalin people are human-like, with physical and cultural characteristics similar but not identical to that of ancient and early imperial China. Being the first sentients created by the Tarig, the Chalin people view themselves as heirs to the Entire; however all sentients are in theory equal under Tarig law. Their sway is in the Arm of Heaven.
Hirrin Four-footed, psychologically fragile, it is said they cannot lie; for this reason they are the most trusted advisors to the Tarig. Their long necks and prehensile lips provide them great dexterity.
Inyx Isolated and resentful of intrusion, the Inyx are herd beasts with a culture of bonding with other sentients who ride them. They are war mounts, massive and fast, with two rows of horns curving backward down their necks. The have no speech but communicate heart-to-heart with each other and with riders whose thoughts they can share. Their sway is in the Long Gaze of Fire. 
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Adda A gas bag creature with a sentience based primarily on electromagnetic sensitivity. Symbionts, they often rely on smaller sentient passengers to supply them with bags of grain; for this payment, female Adda transport citizens cross-primacy in cavities developed to carry progeny.
Gond Despite claims of equality, some sentients are viewed with derision. Gonds are often feared for their physical aspect, including large size. Their newt-like legless bodies can move only sluggishly; therefore they ride on propelled sleds or litters. The Gond often rise by dint of hard work to high stations.
Ysli Short and simian-looking, the Ysli are sometimes derided because of their rejection of clothing other than footwear or belts from which they may hang bags, purses, or weapons. Exceedingly industrious, their numbers are widespread throughout the Entire; they have found a niche in service as ship keepers for navitars.
Laroos A rarely seen sentient, with numbers in decline. Cat-like, this sentient walks upright, with long arms evolved for a tree-dwelling existence.
Jout Short and huge in girth, the Jout have leathery, petaled skin. They have made a reputation in war, but serve equally well in the deep bureacracy of the Magisterium, where the disciplines are similar. Taciturn, Jout are said to carry grudges and forget little. Their sway is in the Long Gaze of Fire.
Navitars The navitars are sentients who willingly undergo transformation by the Tarig to be capable of piloting on the River Nigh. Relinquishing normal lives, the Navitars are both navigators and philosophers, experiencing quantum states but unable to articulate their knowledge. Helpless in most ways, they rely on ship keepers to meet their needs.
Paion The immemorial enemy of the Entire, attacking at Ahnenhoon for thousands of years. Unknown entities, they fight in short metallic simulacra—two-legged, two-armed torsos that lack heads--staggering robotic mechanisms armed with weapons that emerge from their armor in deadly sproutings. The Paion ride in small humps on the backs of the simulacra, directing, controlling.
Fragmental A being that when not tightly framed by Tarig command, actually lives in other dimensions. As such, it is incompatible with a four-dimensional world.
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Site updated August 26th, 2008
© 2008 Kay Kenyon, All Rights Reserved